Celebrate five years of the mythical continent of style milestone

Perfect World Entertainment Inc. today announced a flurry of exciting events as one of its leading free-to-play MMO games, festivities mythical continent, serving the first five years of life. In its five years, the mythical continent has seen dozens of content updates, free extensions and regular events designed to keep the community engaged in every step of immersion.

Today celebrations underway and will continue until June. Players have a lot of expectations, including a special fifth anniversary of the mythical continent package, scavenger hunt, log incentives.

Scavenger hunt
Sign-in where you can earn gold
Month-wide contest of the community, if you work together as a community, we give real life KLUER resin statue!
Everyone has a forgotten world 5th anniversary package!
Forum contests, Facebook activities, games, live event … and so on!
Logon events draw to win fashion, mounts, title and wings!

Ghost in the Shell Online Now the first attack, the first live trailer

Remember Ghost in the Shell online, from NEOPLE first-person shooter game, DNF, and Nexon is coming to the US South Korea and Japan before the Creator? It is now called the “first assault.” Or “Ghost in the Shell: Stand Alone Complex Online: First assault”. “The first assault,” but that title is a bit wordy let us just to accept they have launched the first Trailer models for today’s game, full of action and song radioactive Long through the imagination.Award- winning author Christie Golden has written over thirty novels and several short stories in the fields of science fiction, fantasy, and horror.

I’ll be the first to admit I was a little skeptical of this game, it is a free-to-play-based shooting game, I think quite a few franchise. However, this looks surprisingly fast-paced and fun. The game looks like it belongs to the current generation of free-to-play games.

For more information, or to register to take the test, head over to the official website. Closed Beta will be October 1. The first test will be held October 1-4 run and later tests unannounced yet. That the players involved in these tests will receive a unique “first assault” weapon skin.

Project d online dedicated server startup, shutdown date

Project d online commitments PW are here. Steam community by posting, detailed installation revealed, players can now be found inside the game files, game server applications, games once they have been updated. I must say clearly. This is not an ordinary private server dedicated server software, and requires considerable setup.

Close the date of official servers also announced the release of the private server applications. Neither the US and EU servers servers offline viewing in December. Japan’s servers will follow in April the following year.World of WarCraft: Arthas: Rise of the Lich King Horde in World of Warcraft: Tides of Darkness by Aaron Rosenberg.Orgrim Doomhammer grows to adulthood just as the orcish clans of Draenor are forged into a single savage Horde in World of Warcraft: Rise of the Horde by Christie Golden. Later, during the Second War,

Although this is a very interesting, if completely unprecedented move, there are some concerns. Release of the server software alone does not mean that the game can be updated. It will remain as long as the players continue to play it, unless someone decides to reverse-engineer a. There is no indication that the game’s developers, Megayuchi, intends to put the game back on the shelves, never to leave it has led to the first time he announced the shutdown insignificant playerbase game. Ð online project may live on, but it may not playerbase.

Star Trek Online bandage ICONIAN war story

There is a (very) short positions hint on Star Trek Online Star Trek Online website for the next update, which will put an end to the war Iconian story has continued since the game’s launch five years ago.

Called “Midnight,” the final chapter suggests Iconians owned and players union “, they are scrambling to incorporate technological advantages in the field of” forced into an “incredible decision”, which may violate the temporal prime directive.

There is not many people there, so why not use this opportunity to re-examine our interview STO Executive Producer Steve Ricossa next month about the game? Each click will give you free tribbles *!

Kill the head of STEAM

This was not new to Viryx. She had heard the story countless times. What was strange was that every historical account she read about this event was worded the same. On the Histories, Terokk’s Tyranny, Rukhmar’s Deliverance—these were documents supposedly written decades, even centuries, apart.

Yes it is. The title almost says it all. Smite, freedom from hi-play MOBA Suarez Studios, is now available on Steam. If you’ve been waiting until it releases steam play, for whatever reason, now, you have no reason not to play.

Existing players can kill the migration and do not need to play on Steam account. Install the game through Steam, log in with your existing account, you’re good to go. To celebrate, the final package will be on sale $ 19.99 God, until September 13.

“The time is right to hit Steam on,” Todd Harris, co-founder and chief operating officer, said high-resolution studio. “The platform has grown to include more high-quality free-to-play games, and most importantly, users find them a better way. Now is the best time yet to see what the kill is one thing, we are pleased to making it easier for global over 1.25 million active users who call home free steam diving. “

Call of Duty: Black Ops III beta the biggest ever on PS4

The Call of Duty: Black Ops III multiplayer beta was the largest beta in PlayStation 4 history, Activision announced.

According Activision and Sony Computer Entertainment, “millions of gamers” downloaded and played the beta, which delivered the “most downloads, gameplay sessions, and hours of gameplay to date.” Specific numbers were not announced.

The Call of Duty: Black Ops III PlayStation 4 beta ran from August 19 to 24. An Xbox One and PC beta began on August 26 and runs through August 30.

Call of Duty: Black Ops III is due out for PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360 worldwide on November 6.

Find comments from company executives below.

Rob Kostich, senior vice president and general manager of Call of Duty, Activision Publishing

“This is about making sure we deliver to our fans the best possible game at launch. Becoming the biggest beta on PS4 speaks to the excitement felt by gamers and the quality of work by Treyarch. And remember, this beta is just a fraction of the overall multiplayer experience and a portion of what’s coming on November 6 when the full game – spanning campaign, multiplayer and Zombies hits worldwide.”

Mark Lamia, studio head of Treyarch

“We’ve been looking forward to getting the game into the hands of the people that matter most – the fans. We can’t thank them all enough for participating and providing us with invaluable feedback and data that Treyarch is already hard at work incorporating into the game for launch. Our goal is to deliver the best Day One experience possible and this beta – along with the input from our passionate community of fans – has helped position us to do just that.”

Adam Boyes, VP of Publisher and Developer Relations, Sony Computer Entertainment America

“Played by millions of PlayStation fans around the world, the response to the beta was massive and shows the strength when bringing together the best-selling console franchise with the best-selling game console. Signaling an impressive start of a new era for PlayStation and this famed franchise, there was no better way to welcome Call of Duty to its new home on PlayStation 4.”

 

Medieval Mercs Review – Burn It, Burn It With Fire!

Digital Homicide has gained themselves quite the reputation in a relatively short amount of time. Most of this infamy comes from Jim Sterling, a familiar name in the word of videogames. Through his Squirty Play videos, which are first-impressions videos where he simply delves headlong into the game, a broad audience was introduced to Digital Homicide’s…eh, work. And there it would have ended normally, but instead a heated and lengthy beef has developed between the developer and Jim Sterling resulting in legal threats, childish insults and much more. Sterling has sometimes gone a bit far, in fairness, but mostly he’s done nothing but correctly point out numerous thing while Digital Homicide has shown nothing short of a disdainful, abusive attitude coupled with an unwillingness to take criticism from reviewers or gamers. If you have some spare time, go and read up on the chain of events. It’s pretty funny. Especially the interview Digital Homicide did with Jim Sterling. Go on, have a listen. I’ll wait for you.

After watching the Slaughtering Grounds video from Jim Sterling which tackled the developer’s first title and then following the burgeoning story from there I was curious. Just how bad could these games really be? So, thinking that most games have some redeeming feature or another if you look hard enough I purchased the latest Digital Homicide release, their fifth game since October of last year.

To say that Medieval Mercs made a bad first impression is like saying Hitler was just a little bit miffed during World War II. It’s technically accurate, I suppose, but hardly does situation justice. It began with the main menu which looked like it had been tacked together in about 5-seconds, an opinion all but confirmed by the strangely sci-fi looking menu toward the right hand side of the screen. I mentally shrugged and clicked the play button, whereupon it looked suspiciously like the game had crashed. It actually hadn’t, but instead of a loading screen the whole game just freezes until the level finally loads in. Following the complete lack of a tutorial and a HUD that takes up a quarter of the screen I died pretty quickly since I didn’t defend the gate, which isn’t surprising since the game never bothered to tell me that was the goal. After staring at the most confusing upgrade/crafting/character selection screen known to mankind I proceeded to press the play button again, whereupon the game promptly forgot to load the enemies, so I just stood in front of my gate with a rather confused expression on my face.

All of this took about 5-minutes. It would have been less time than that but the game doesn’t load very fast sometimes. Over the years I’ve lost my patience for badly put together games and developed a rather cynical outlook. To put it bluntly, I don’t have the damn time for it anymore. Still, this is what I do, so heaving a sigh that would make a grammar nazi proud I powered into the game. And after many hours of play my time was rewarded gloriously with the knowledge that I was right; I should have never wasted my time, Medieval Mercs is bloody awful. Jim Sterling was raise. Praise God for Jim Fucking Stirling, son.

The gist is that Medieval Mercs is a side-scroller where your goal is to hack away at the oncoming hordes of evil in order to stop them destroying the gate you’re guarding, a gate to a village full of innocent people whose life expectancy will go down sharply if you fail. Except it doesn’t, instead failing to protect the people just damages your reputation a bit. To achieve your goal you simply swipe madly at the poorly designed and animated monsters trundling toward you, occasionally leaping and using special abilities which are mapped to the number keys, making them a little akward to reach mid-combat, and annoyingly there’s no way to remap them in-game, either. At least you can remap them from the Unity launcher.

The core of the game is combat, then, a fast-paced hack and slash fest, and that means it needs to feel responsive and accurate. Shame it’s neither of those things. The problems begin with the simple act of movement; usually a character moves when the correct button is held down, and stops when it’s released. Medieval Mercs, though, opts for something different; Here you tap the left or right movement key and the character will proceed to amble about two inches across the screen, whether you want him to move that far or not. The end result is always coming up a little short of the enemy or overshooting them completely, thus combat involves a lot of running backwards and forwards while hammering away at the attack key. Graceful it is not. Some variety is attempted by the inclusion of special abilities that power up as you land regular blows, but they all look and feel incredibly lackluster. Along the top of the screen you can purchase an instant health refill, a power boost and even power-up that instantly kills every deployed monster, all by spending coins earned by defeating certain creatures. It’s an interesting addition, but feels sort of tacked on On top of that we’ve got some dodgy hitboxes and zero sense of impact when striking enemies, leaving the combat feeling….well, crap. There’s no redeeming aspect to the fighting. The enemies are poor animated and drab to look at and there’s no finesse in the fighting, and awkward movement and imprecise hitboxes rob the game of even being a decent, dumb hack and slasher.

The interface is a jumbled mess that obviously had no thought put into its design, although design may be too lenient a term. The bottom of the screen is a deluge of information, which would at least be forgivable if most of it was actually needed. Your basic stats are irrelevant in the middle of defending the gate, as is the inventory since you can’t craft items during a mission and don’t have time to ever glance at it. Really, the only things you need are the map, which could have nicely placed along the top of the screen and elongated so you can get a better idea of where the enemies are coming from, the bar which indicates when your abilities are ready and your health. That’s it. Meanwhile an obvious piece of information in the form of how much damage the gate can take is missing entirely. I was left unsure whether I could go further afield to deal with enemies in case the gate could only take a single blow. Perhaps this was a design choice made to create a sense of tension, but if so it fails to do that and simply forces the player to stand next to the gate at all times. The screen between missions is far, far worse, a cacophony that attempts to jam the crafting screen, equipment screen, stat screen, character selection and more into a single wall of information.

The crafting system is basic fare, but at least its functional. Using diagrams and materials collected from bosses that appear you can toss together some new equipment for your chosen merc. Speaking of which there’s a total of three mercenaries to pick from, almost hinting at some sort of co-op mode which doesn’t exist. Oddly two of the mercs are locked until you hit the requisite level, leaving you to start with the angry little dwarf rather than as the wizard or the bow-wielding rogue. Crafted equipment sadly does not alter the aesthetic of your character, and actually getting it equipped can be a bit fiddly as you have to right-click on the item (something else the game never bothers to mention) and then hit the tiny equip button which only occasionally seems to want to work. Don’t worry, though, because the destroy item button just below it works just fine.

Meanwhile there were several more instances of enemies failing to actually turn up as per my initial five minutes with the game, leaving me standing gormlessly in front of the village gate. This problem is made even worse by the fact that there’s no way to quit back to the main menu during a level, instead you can only opt to exit the game entirely, sending you back to the Windows desktop (assuming you’re using Windows) with a determination to find some way of setting fire to a digital game so that you never have to look at it again. This issue occured three times in the span of a thirty-minute play session with the game. Other problems included the help menu not fitting on the screen correctly, and text failing to show up.

It’s ugly, too. The game suggests that you’ll be defending multiple villages throughout your career as a mercenary but you’ll only ever be treated to the same overly dark, drab, dull background time and time again. I found myself idly wondering if it actually was just the same village being pillaged repeatedly by a collection of random enemies too stupid to figure it out. Oh, yeah, the enemies. It’s a motley collection of foes, to be sure, sticking together regular human looking warriors with ogres, giant wolves and flying…uh, things that the developer didn’t even bother to animate properly judging by the way they actually look like they’re standing on the ground mid-flight. And like the background it’s too dark, so everything has a murky look, which may be for the best, really.

The music…well, it’s there. The main menu music is headache inducing crap, but the rest of it is serviceable, if incredibly limited.

Look, a lot of stuff can be forgiven with indie games. Poor graphics, bad sound, terrible voice acting, short run times and more are all forgivable sins because they often come down to a simple lack of funds. These are forgivable because indie games can often provide amazing writing, fantastic art styles or unique gameplay mechanics, aspects of the game that aren’t quite so constrained by budget but rather are a direct result of the developer’s talent. But Medieval Mercs doesn’t have any of that. There’s no story to enjoy, the art-style is a jumble of Unity store assets, by the look of it, that have been put together with no thought for the overall look of the game, and the gameplay is just terrible.

The good news is that it’s incredibly cheap. Now, price doesn’t affect my final verdict on a game. It never has, because what is viewed as good value for money is entirely personal, so I tend to simply try to figure out if it’s a good game or a bad game, and let you, dear reader, if the price seems reasonable. But the low price-tag of about £2 had to be mentioned, because at least if you have some morbid sense of curiosity to experience this game, almost as a perfect lesson in what not to do, then it won’t break the bank. For the cost of a sandwich from the local shop you can pick this up on Steam.

Don’t even bother, though, it’s as simple as that. Medieval Mercs may cost just £2 or so, but it’s still a travesty of a game from start to finish, and if for whatever reason you find it on your computer and, God forbid, you can’t get a refund you must rip out your hard-drive and set fire to it. I don’t care what personal documents and incriminating photos are stored on the drive, BURN IT WITH FIRE!

 

SMITE Launches on Xbox One on August 19

After a long period of beta test at Xbox One platform, Hi-Rez’s popular MOBA title SMITE is finally ready to officially launch on Xbox One on August 19, 2015.

To encourge players to play on Xbox One, Hi-Rez allows players to merge their PC account with Xbox One account until August 31st. There’s also a Xbox Founder’s Pack available for purchase, which contains all the current gods, all future gods, and two unique skins. If you haven’t done that, hurry up because both of the two options will disappear for good after August 31, 2015.

For more information on the account merging process and frequently asked questions, visit the SMITE Xbox portal.

 

Star Wars Battlefront Details Supremacy, the Largest Ground PvP Mode in the Game

Star Wars Battlefront is designed as a multiplayer game at the first place to entertain MMO gamers, online shooting fans, and competitive FPS gamers. DICE has revealed details of the Supremacy PvP mode which pits two teams of players fight for the control of the majority of 5 points scattered across the map within 10 minutes. It’s worth mentioning that Supremacy is the largest fighting ground the game has to offer.
Each team starts the match controlling two of these control points, initially fighting for control of the fifth one in the center. After this is determined, the control points need to be claimed in a set order. This means the action will be taking place on two control points at a time – one for each team.

If you’re the defending type, Supremacy will guarantee many enemies assaulting your control point. If you’re an attacking player, you’ll surely find them trying to defend their control point from capture, ensuring constant frontline action.

Almost all vehicles in Star Wars Battlefront will take part in the fight, so keep an eye on the sky for TIE fighters and X-wings soaring through the sky to assist the quest for supremacy at each location. Heroes and Villains will also join the fight, and their unique abilities will help both sides in different ways.

 

WITH A CRYING AND A LAUGHING EYE: A LOOK AT GOTYS OF 2013 AND MMOS FOR 2014

It’s that time of the year and we are all horribly stressed. Everyone demands things from us at work and they only just remembered, there are trips to plan and if you are very unlucky, a ton of last minute Christmas presents to buy for your more-or-less loved ones. I am looking at my Steam wish list and wonder what to gift myself. It’s quiet right now, outside the world of consoles.

Looking back on a year of gaming, 2013 was as MMO-starved as initially expected. Even Wildstar took a pass at a well-timed launch, eager to make Q2 of 2014 even more unmanageable. Only TESO has finally come forth and snatched the magic date of 04.04.2014, fingers crossed! We shall see – such are the words of wise (and burnt) MMO veterans. I gave up on Guild Wars 2 this summer after the Bazaar of the Four(thousand) Achievements event and I am still stuck at the gates of Moria in LOTRO (edro, edro!). Other than that, I’ve had a look at TERA and found it to be very beautiful and just as flawed. I played some FFXIV:ARR too, only to forget about it. Such was my year of MMORPGs.

In lieu of many new MMO stories to tell, I am excited for a new year packed with MMO launches and Wildstar isn’t even among them. Here go my most-anticipated MMOs of 2014:

1) The Elder Scrolls Online
While the game looks far from perfect depending on what gameplay video you watch on youtube, it shows all the flaws (ugly character models, clunky UI) of Skyrim – game of games. All things considered, I choose to trust those (as I have no choice here in the EU where no beta keys have been released) who have named it a true Skyrim experience and put my money on TESO for 2014. You can laugh and point fingers when the time comes as I’m sure you will. (I would).

2) Everquest Next & Landmark
Still unsure about how Landmark is going to work and play into EQN, I look forward to some of the design progress SOE intends to take up from GW2. Rallying Calls sound hot and the Adventurer Class finds me mildly excited. Not exactly boundless euphoria (the cartoony graphics are still a major turn-off) but I think we can expect a polished package from SOE, with some unique twists as usual. And if not, well it’s all free to play, right?

3) Archage
Another game to be published by Trion, Archage piqued my curiosity although I can’t quite say why. Maybe it’s because the entire character customization and backgrounds look like ArenaNet had some weekends to spare, or because the game is supposedly this awesome sandbox with 120 classes and non-instanced housing. I don’t care for naval combat but I admit sending other players to prison sounds appealing.

4) Skyforge
Nobody knows much about Skyforge, the fact aside that Team Allods and Obsidian Entertainment (Neverwinter Nights 2) have decided to join forces in developing a new MMO. While they didn’t bother releasing any information in English so far and the only existing “trailer” is a lot of repetitive blah in vibrant colors, I have lots of Allods love to give to this project. All that said, that 2014 launch is highly dubious.

MMOs aside, I look forward to The Witcher 3 (SO MUCH!), Dragon Age Inquisition, Child of Light and Tom Clancy’s: The Division. That last one looks like there might be some splendid coop play to be had and I need to compensate for Destiny not launching on PC.

Outside the world of MMOs, 2013 has been a fantastic year for indie gaming. There’s no doubt in my mind that I’ve had the greatest fun with smaller titles this year, taking me completely aback and delivering the sort of experiences many AAA-games can only dream of. I’ve also been late to some parties in 2013 which is why not all of my personal GOTYs were actually released this year. Sue me.

1) Don’t Starve
This quirky, dark-humored and deeply complex rogue-like, with its Burton-esque flair and stellar soundtrack, is undoubtedly one of the craziest bangs for the buck of 2013. DS is a polished gem of hilarious proportions and everyone should get it! Nuff said.

2) Dust: An Elysian Tail
My great love of 2013, Dust is every bit the work of love of its tireless creator. It’s a beautiful game packed with retro and indie homage, intuitive and fun combat, deep story and loveable characters, secrets to hunt down (spoiler!) and a stunning soundtrack, making for an easy 12+ hours of gameplay at a ridiculous price. Not enough good things can be said about Dust: AET, indeed.

3) Bioshock Infinite
While much can be debated on behalf of BI’s story, there can be no doubt that it ranks among the greatest AAA-experiences of 2013. Stunning visuals, complex narrative and intriguing characters have made this rail shooter a must-play in my books (and I don’t shoot that often).

4) The Witcher 2
Rather late than never, I am currently still playing the Witcher 2 and have completely fallen in love with its characters and immersive way of story-telling. People have complained about the frequent cut scenes but you’ll hear no complaints from me. The Witcher 2 features some of the best dialogue I’ve ever seen in an RPG, a carefree way of making choices and beautiful, atmospheric settings (that to be fair, could be more completely accessible). Oh, and dragons!

5) LOTRO (my MMO saving grace!)
Impossibly late to this one, I started playing LOTRO between December 2012 and January 2013 and have been paying subscriptions ever since. Even if I’m complaining about the experience grind before Moria, LOTRO is probably among the Top 3 MMORPGs I have ever played, with hands down the most immersive MMO world I ever had the privilege to travel. Much of this is thanks to things like perfect scale and sound effects which we have yet to see in other games. Also: player music!

Looking back, I almost feel a little sad parting with 2013 now but nothing that a great new MMO can’t fix. Beware 2014, such weight already lieth on thy shoulders! Do we dare to unleash our expectations – or should we play it safe, for now?

P.S. I’ve played ‘Brothers – A Tale of Two Sons’ few days after writing this article and it is officially added to my GOTYs of 2013!